
Sudo cp -rv gzdoom gzdoom.pk3 lights.pk3 brightmaps.pk3 game_widescreen_gfx.pk3 $p soundfonts fm_banks $l \ If then p=game_support.pk3 else p=zd_extra.pk3 fi & Mesa-libGL-devel tar SDL-devel glew-devel Libmpg123-devel libsndfile-devel gtk3-devel timidity++ nasm \ Libjpeg-turbo-devel fluidsynth-devel game-music-emu-devel openal-soft-devel \
#Gzdoom dev build install#
Libgl1-mesa-dev tar libsdl1.2-dev libglew-devįedora dnf install gcc-c++ make cmake SDL2-devel git zlib-devel bzip2-devel \ Libmpg123-dev libsndfile1-dev libgtk-3-dev timidity nasm \ Libbz2-dev libjpeg-dev libfluidsynth-dev libgme-dev libopenal-dev \ In addition to or instead of FMOD, OpenAL can be used for sound in which case the following are required:ĭebian/Ubuntu sudo apt-get install g++ make cmake libsdl2-dev git zlib1g-dev \

The minimum requirement for GZDoom 2.2 and later is OpenGL 2.0, so if you get the following error:Īt least OpenGL 2.0 is required to run GZDoom. Git show c219811a542e0d6aae38b920ae9e257c5c2286c1Ĭonsider GZDoom as licensed under the GPL, therefore the following is unnecessary but will be keep in this tutorial for the users who still need to use GZDoom 2.x or older versions: #Download FMOD, liboutput_sdl.so, the FMOD library file, the environment variable LD_LIBRARY_PATH and the CMake variables NO_FMOD, FMOD_LIBRARY and FMOD_INCLUDE_DIR. 12.2 Disable Vertical Synchronization for Zandronum/GZDoom.12.1 Enable SandyBridge's New Acceleration.
#Gzdoom dev build how to#
12 How to increase Zandronum/GZDoom OpenGL FPS.
